![]() Our main objective in this class is for you to have an idea of what proceduralism is and how to work with Mash. If you have not watched the first part then I suggest watching that first and then come to this. This is the second part in this Autodesk Maya basic tutorial for beginners series. Watch the first part of this tutorial series Have a working knowledge of how to apply bump and normal maps I will touch on render resolutions and different render settings like using your CPU vs GPU to render your images.ĭemonstrate the ability to correctly texture your 3d models using image files We will then conclude with the final step which is rendering a realistic image of the doughnut using the Arnold renderer that comes with Autodesk Maya. After all of this is when we will go over lighting where i will touch on different lights found in Maya and the settings to use when adding them on a scene. After we are done with the modelling I will talk about texturing and adding materials to 3d models will briefly go over the different materials found in Maya and how to manipulate them. ![]() I will talk about how to smoothen the shape then we will proceed to add subdivisions on the 3d models will briefly touch on the sculpting tools in Maya from which we will use to sculpt in some extra realistic details so as to add more realism on the models. We will also proceed to create a torus shape form which we will carefully using Maya’s modelling tools deform and tweak to create the rough shape of the doughnut. I will talk about the various object primitives found in Maya and explain the differences. After all this we will begin on the making doughnut. I will then proceed to guide you on how to work with projects and how to save files in Maya. ![]() I will go over the basics of the user interface in Maya 2022. This tutorials are geared for New Autodesk Maya Users. Title: Udemy – Autodesk Maya 2022 Basic Tutorial for Beginners: LEVEL 1 and Level 2ģd modellling a doughnut in Autodesk Maya Duration 4h 30m Project Files Included MP4
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